Hey, I'm Jaysall
A dedicated and a passionate Gameplay Programmer & Game Designer fulfilling his dream.
Specialised in Unreal Engine 5, Roblox and some Proprietary Engines.
My Skills:
Coding Languages: C++, C, LUA, Python and a great logical & analytical mindset for any type of visual based/block scripting.
Engines & Systems: Unreal Engine 5, Roblox Studio, Visual Studio & Code, PyCharm, Anaconda, Spyder, MySQL, Scratch, MomoYo (Proprietary Engine) and slight experience with SDL2.
SCM Software(s): Git & GitHub (having a good knowledge of most Git commands including concepts like rebasing, stashing, cherry picking and how to implement them in Real Projects), Knowledge of other Project Management Softwares such as Trello.
Other Skills: Fantastic Management and Leadership skills as well as
a Strong Knowledge of Player Psychology, Game Mechanics and Player Engagement and Retention (specially within the free-to-play gaming environment) with over an year of experience as a Community/Playerbase Manager for a couple of game development studios.
My Work in:
Unreal Engine
Over 6 months of experience developing in UE 5
My WORK IN:
ROBLOX
Over an year of hands-on experience crafting engaging games and contributing to over 5 million plays
My work IN:
Other Proprietary Engines
Check out some of my experience scripting and creating games on these Proprietary Engines!